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How to play Euchre

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Euchre is a trick-taking game for four players in two teams. One team chooses trump and must then win at least 3 of the 5 tricks. The first team to 10 points wins.

At a glance

The deal

Trump and the bowers

Once trump is chosen, the trump suit ranks from highest to lowest:

The Left Bower is a trump for the whole hand and no longer belongs to its printed suit. If diamonds are led and hearts are trump, the Jack of diamonds does not follow diamonds; if trump is led, it does.

The other suits rank Ace, King, Queen, Jack, 10, 9. The suit of the same color as trump has only five cards, because its Jack has become the Left Bower.

Bidding, round 1: order it up or pass

Bidding, round 2: name a suit

Going alone

Playing the tricks

Scoring

Result of the handPoints
Makers take 3 or 4 tricks1 to the makers
Makers take all 5 tricks (a march)2 to the makers
A lone player takes 3 or 4 tricks1 to the makers
A lone player takes all 5 tricks4 to the makers
Makers take fewer than 3 tricks: euchred2 to the defenders

Winning the game

The first team to reach 10 points wins. You can set a shorter game to 5 or a longer one to 15 in the settings.

Choosing the first dealer

A common way to pick the first dealer: one player deals cards face up, one at a time around the table, and the first player to get a black Jack deals first. Some tables cut the deck instead, and the lowest card deals. After that, the deal moves one seat to the left each hand.

Reneging

Not following suit when you could is a renege. At a real table, the hand usually stops when a renege is caught and the other team scores 2 points, or 4 if they were playing alone. House rules vary, so agree on the penalty before you start.

In this game you can’t renege by mistake: only the cards you are allowed to play can be played.

Misdeals

If a player gets the wrong number of cards, or a card is turned face up during the deal, it’s a misdeal. The cards are gathered and dealt again, usually by the same dealer. The game always deals correctly, so this only happens at a real table.

Defending alone (variant)

Some tables let one defender go alone against a lone player. Their partner sits out too, and if the lone defender euchres the loner, the defenders score 4 points instead of 2. This game doesn’t use the rule.

Glossary

Bower
One of the two highest trumps: the Right Bower (the Jack of trump) and the Left Bower (the other Jack of the same color).
Kitty
The 4 cards left over after the deal. Its top card is turned up for the first round of bidding.
Order up
In round 1, telling the dealer to pick up the turned card, which makes its suit trump.
Makers
The team that chose trump. They need 3 of the 5 tricks.
Euchre, euchred
When the makers take fewer than 3 tricks: they are euchred and the defenders score 2 points.
Loner
A player who goes alone, without their partner, for a chance at 4 points.
March
Taking all 5 tricks: 2 points for the makers, 4 for a loner.
Next
In round 2, the suit of the same color as the turned-down card. A common call for the player left of the dealer.
Crossing
Calling a suit of the other color from the turned-down card in round 2 (also called reverse next).
Stick the dealer
A house rule: if everyone else passes in round 2, the dealer must name trump.
Farmer’s hand
A hand with only 9s and 10s. Some tables let the player swap it for the kitty.
Benny
The Best Bower: an extra card (the Joker) ranked above both bowers in some older versions of Euchre.

Controls

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