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Going alone in Euchre

Going alone, or playing a loner, means taking on both opponents without your partner. Take all 5 tricks and your team scores 4 points.

How a loner works

Only the player who names trump can go alone, in either round of bidding. You say so at the moment you order up, pick up or name the suit. Your partner then lays their cards face down and sits out the hand.

You play against both opponents, so each trick has only three cards. The player to the dealer’s left leads the first trick, as usual. If that player is sitting out, the next player leads.

In Go Euchre, tap Alone when it’s your turn to bid, in place of ordering up or naming a suit with your partner.

When the dealer is involved

Tables differ on that last case. In some groups the lone player takes the turned card and discards one, in place of the dealer. In others the lone player may ask their partner for one card, their best, before the partner sits out. Go Euchre plays the plain rule: no card changes hands.

Scoring a loner

Points for a lone hand
Result of the handPoints
A lone player takes all 5 tricks4 to the makers
A lone player takes 3 or 4 tricks1 to the makers
A lone player takes fewer than 3 tricks2 to the defenders

So a loner only pays off when it takes every trick. With 3 or 4 tricks you score the same 1 point you would have scored with your partner. All the points are on the Euchre scoring page.

When to go alone

Go alone when you expect to take all five tricks without help. Your partner can’t save you, so a hand that needs one trick from them isn’t a loner.

Strong lone hands usually have:

Sample hands with hearts as trump

J♥J♦A♥K♥A♠Go alone: the four top trumps and an Ace.
J♥J♦A♥A♣K♣Go alone: the three top trumps and the Ace and King of clubs. The King is the risk, if a defender can trump clubs.
J♦A♥Q♥A♣A♠Play with your partner: three Aces, but the Right Bower can beat any of your cards.
J♥A♥K♥A♠9♣Play with your partner: the Left Bower is missing, and the 9 of clubs will likely lose.

As the dealer you have an edge. The turned card adds a trump, and your discard can leave you void in a suit. A hand one card short of a loner can become one after the pickup.

Watch the score

Defending against a loner

You and your partner need only one trick between you to hold the loner to 1 point. Three tricks euchre it.

More defense tips are on the Euchre strategy page.

Variations not in Go Euchre yet

Defending alone

Some tables let one defender answer a loner by going alone too. Their partner sits out, and the hand is played one against one. If the lone defender euchres the loner, these tables usually score it 4 points instead of 2.

Canadian loner

In the Canadian loner, a common rule in Ontario, the dealer’s partner who orders up in round 1 must go alone. Other house rules are on the Euchre variants page.

Questions and answers

How many points is a loner in Euchre?

A loner who takes all 5 tricks scores 4 points. With 3 or 4 tricks the loner scores 1 point, and with fewer than 3 the defenders score 2.

Can the dealer go alone in Euchre?

Yes. The dealer can pick up the turned card and go alone, or name a suit alone in round 2. The dealer still picks up and discards as usual.

What happens to the turned card when the dealer’s partner goes alone?

In Go Euchre the dealer sits out and the card is not picked up. Some tables let the lone player take it instead, so agree on the rule before you play.

Can you go alone if your partner called trump?

Not in Go Euchre or under most rules. Only the player who names trump can choose to go alone.

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